2. Creator uploads new scene to be rendered
Files that are uploaded to the RNDR Network will only be held for two weeks, and cannot be retrieved once on the network. As a result, the RNDR Network should not be used for storage. For scenes or files that you want to keep, please ensure that you have a local copy available.
When you are uploading Scenes to RNDR, each file is encrypted during the uploading process and cannot be retrieved once on RNDR. As a result, RNDR does not fully function as cloud storage and we encourage storing a backup of your work internally.
There are two ways to upload a scene to RNDR. The first is to use the RNDR web interface. Using Octane Standalone or your preferred plugin integration, export your scene as an ORBX file. Then navigate to the Scenes page by clicking on the Scenes tab in the top right then click on the orange cloud icon and select an OctaneRender Package File (files with .orbx extensions).
In the future, RNDR will become compatible with uploading scenes to the network directly from OctaneStandalone or your preferred plugin. Using this method, you will need to use current versions of OctaneRender. Open your project then click on the cloud tab (in the top left of the program) and select "Upload scene snapshot".
This process varies for some OctaneRender plugins that are more deeply integrated into the Host 3D Content Creation tool. Below is a description of how this process works for the OctaneRender for Cinema4D plugin
When uploading scenes created using OctaneRender plugins, there are a few things you need to do before you send the scene to the RNDR. Let us explain them step by step at the example of Cinema 4D.
First, prepare your scene. Set the frames range. Make all settings from Cinema 4D's render setup. Do not worry about the output format and the save path because you will set them in the cloud.
If you finished with the scene setup, go to the "Cloud" menu in Live Viewer and select "Send Scene". As soon as you choose this, a save window will open. Save the scene. The scene will be saved in ORBX format. In this format, problems such as the relative file path is not a problem because the whole scene is saved into a single container file. You can think like FBX. If there are complicated particle/dynamics/hair or cloth systems on your scene, be sure to bake or cache them. The file size may be too large according to your scene structure, it is normal. (If you are wondering what the ORBX format is, you can look at this link). Once you've saved the scene, you will see the " ORBX export dialog" window as you see in the picture below, and the frames will be processed one by one.
The most important of these options is "Use render Settings". So you have used the settings you made in Cinema 4D render settings. If you do not check this, the setup in Live Viewer will be exported accordingly.
The "Open Standalone" option is for you to view your scene in the standalone software as soon as the export progress finished. This way you can check whether your scene is correct. If you double-click on "Render target" from the "node graph", your scene will start to render. We recommend going through the various frames to check for any errors. You can leave Standalone when you are done.
"Export to filename" is for determining where your orbx file will be saved. Then, you can click "Start Export" and start exporting your scene. Depending on your scene, this progress can be long or short.